EMERGENCY PREPAREDNESS EDUCATIONAL TOOLKIT
The current CCHMC safety curriculum does not meet the needs of individuals with intellectual disabilities, including current staff and interns. Learning materials need to be revised to promote safety and participation.
GOAL:
Develop an adapted Emergency Preparedness curriculum optimized for employees with intellectual and developmental disabilities (I/DD) while remaining suitable for all learning styles.
OBJECTIVES:
- Revise and adapt existing training materials
- Empower individuals through training and awareness
- Integrate new materials as learning tools
MY ROLE:
I was the Industrial Design Lead on a multidisciplinary team of 6. As the only industrial designer on the project, I was inspired to create a physical educational medium to engage tactile learning cues. This led me to develop and prototype an interactive card game used in conjunction with traditional learning materials.
SKILLS:
- User Interviews
- Thematic Analysis
- Sketching
- Game Design and Prototyping
- User Testing
To fully capture the variety of skills and learning styles of people with I/DD, we created five personas representing the participants that we interviewed.
IDEATION
I had the opportunity to test with 8 I/DD employees at CCHMC to determine best visual cues, form, and activities to include within the card game. This allowed me to create cards that can be used across all comprehension levels.
Initial prototypes were created and distributed to the CCHMC team in order to implement into their existing curriculum in advancing education for people with I/DD.