Through benchmarking, contextual inquiry, and literature review, I determined that the exhibit should be...
Ideation on visual style and interactive components:
Final Visual Direction
To capture the essence of lights and sounds within a rainforest, we developed a game that would allow children to interact with each other and their parents to discover how different animals percieve the world.
Component Breakdown:
Exhibit Prototyping:
Sewing and hanging curtainsCoding and configuring lightsWiring the wooden pedestalsUser testing and creating domePutting down grass and finishingInstalling the overhead projectorFinal Prototype:
The final prototype was displayed and tested with schoochildren touring the new Science Centre (not shown for privacy reasons) and displayed in front on TU Delft faculty and at the Delft Hilights Festival.